ComicLab Ep 450 — First Pages First
What belongs at the beginning of your book? Brad and Dave discuss whether an anti-AI statement offers creators any meaningful protection, break down the information that belongs on a copyright page, and explore the many ways cartoonists can approach the first page of a story or chapter. The best opening isn’t determined by a universal rule—it should establish the right expectations, reflect the story you’re telling, and give readers a reason to keep going.
Topics include:
- Skunk Watch 2026
- Do anti-AI statements offer creators legal protection?
- Why a standard copyright notice may already cover AI training
- The difference between creating, declaring, and registering a copyright
- What information belongs on a copyright page
- Copyright and trademark ownership
- When to use ™ and when to use ®
- Print location, printing numbers, and edition information
- ISBNs and Library of Congress numbers
- Combining copyright, title, credit, and dedication pages
- Should a comic begin with a splash page?
- Does the main character need to appear on page one?
- Using the opening page to establish tone and make a promise to the reader
- Why different stories require different kinds of openings
- Brad’s two-page system for beginning a new Evil Inc chapter
- Creating separate covers for SFW and NSFW editions
- Using chapter openers as archive markers, promotional art, and production buffers
- Dave’s approach to prologues, chapter openings, and world-building vignettes
- The difference between the first page and the first chapter
- ComicLab LIVE at the National Cartoonists Society Reuben Awards
File sizes for images
Q.: I’m used to the world of print. Online publication still confuses me, mostly about file prep. My original strip size is 16.25 x 6 inches and 600 dpi in Clip Studio Paint. I export it to Photoshop, where I reduce the file to 144 dpi with resample unchecked. But that then makes the file 67.708 x 25 inches. That seems obnoxiously huge. What should I be doing differently to reduce the dimensions without making the image look like a 6-bit video game image?
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Never Outsource Your Vision
I’ve been seeing this happen a lot recently, so I wanna talk about it. A creative person finds themself at a crossroads, and they need to make a decision. And in a moment of weakness, they do something that dooms them. Now, I’m going to focus on business decisions in this talk, but this can often apply to creative decisions as well.
Maybe it’s a new Patreon tier they’re considering. Maybe it’s a publishing decision. Maybe it’s a Kickstarter reward. And they go to their readers and ask: “Would you support a Patreon tier that featured XYZ reward?”
And — nearly 100% of the time — they end up getting the worst advice imaginable.
That’s because readers are experts in consumption, not creation.
The content you are trying to access is only available to members.Webcomics Confidential: Unnecessary Tangents
Unnecessary tangents in an illustration can be distracting — and kill the composition in an otherwise great drawing. While sketching a page for his Evil Inc comic, cartoonist Brad Guigar discusses tangents and how to avoid them.
ComicLab Ep 449 — Special Guest Dylan Meconis
Cartoonist and author Dylan Meconis joins Dave Kellett to discuss marketing middle-grade webcomics, working with fans who offer to translate your work, and finding the right balance between control and accessibility. They also share practical advice for cartoonists creating an autobiographical avatar — including how simplification, posture, clothing, line quality, and tone can make a character feel unmistakably like you.
Topics include:
- Marketing and monetizing middle-grade webcomics
- Reaching young readers through parents, newsletters, libraries, and local events
- Using print editions, zines, and snail-mail clubs to complement online comics
- Deciding whether to permit fan translations
- Maintaining quality control with beta readers and creator-hosted translations
- Balancing copyright concerns with the desire to reach new audiences
- Designing a cartoon version of yourself for memoir and autobiographical comics
Livestream Chat: Doing a quiet voice in comics lettering
Talking Comics with Brad Guigar — Creativity vs Consistency
In this livestream, I’m diving into the real talk every comics creator needs to hear — no fluff, no marketing buzzwords, just honest advice from the trenches.
Contents
- 00:00 Episode 400 of the ComicLab podcast
- 05:01 Social media rewards consistency more than creativity
- 26:28 Cameos in comics
- 30:27 How to handle criticism
- 42:46 Book a comics consultation
- 43:49 Why I stopped exhibiting at comic cons
- 49:01 Look for solutions — not excuses
- 51:09 Closing comments
We talk about…
- Why asking for reviews isn’t promotion
- Why “I’m bad at social media” isn’t an excuse
- The truth about creativity vs consistency
- Why I don’t listen to critics — only peers
- How I treat my social feed like a TV channel
- And the year I stopped doing comic cons… and finally made a profit
If you’re trying to grow your audience, build your brand, or turn your comics into a business, this is the one to watch.
The content you are trying to access is only available to members.Future Expected Value
What can Netflix teach you about administering your Patreon rewards? Plenty.
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