ComicLab Ep 428 — Special Guest Dylan Meconis: How to Color Comics with Physical Media
This week, we welcome the brilliant Dylan Meconis, creator of Queen of the Sea and Bite Me.
Here’s what we cover:
- How most colorists actually break in (hint: it’s not by “murdering another colorist in single combat” — though that was discussed)
- What “flatting” is — and why it’s often your first step into paid coloring work
- Why networking is really just “being friends with cartoonists”
- Portfolio strategy: Why saying “I do everything” is less effective than saying “I do this brilliantly”
- Analog coloring techniques — watercolor paper, oil-based pencils, and why certain materials go extinct at the worst possible moment
- The realities of scanning physical art (and why scanners are basically cameras on an arm)
- How to handle black plates, rich black, and avoiding fuzzy type in print
- If you’ve ever wondered whether coloring could be an income stream for you — or how to level up your current process — this episode is a masterclass.
Products and Programs mentioned on the show
Note: Some of the links are affiliate links
- WildCraft Studio is in Portland, Oregon.
- PITT monochrome oil pencils by Faber-Castell
- Watercolor paints, Daniel Smith brand
- Watercolor paper (cold press) by Arches
- White watercolor paper, Dick Blick house brand
- Epson scanner, Perfection series
- Epson scanner, Workforce series
- Colored pencils, Caran d’Ache




Recent comments