ComicLab Ep 460 — How to Launch a Comics Studio
Should you launch a comic studio — or are you really talking about a comics collective, a shared workspace, or simply collaborating on a project? This week, Brad and Dave unpack what the word “studio” actually means and why adding another layer of branding might make your project harder, rather than easier, to promote. They discuss shared creative spaces, financial partnerships, anthology projects, comics collectives, and why most collaborations work better when everybody knows exactly what they’re signing up for.
They also argue that an anthology generally doesn’t need an umbrella “studio” brand at all. Keep the marketing focused on the book, make the financial responsibilities clear, and be wary of creating an organization that one hardworking person winds up carrying by themselves.
Also in this episode:
- Kickstarter late pledges really work. Dave reports continued pledges long after his campaign ended — but Brad and Dave agree emphatically that you should never advertise late pledges while the campaign is still running. Kickstarter depends heavily on urgency and FOMO.
- Why having more free time can make you less productive. Both Brad and Dave have experienced the strange phenomenon of getting less done when their schedules suddenly open up. They discuss rest, motivation, structure, and learning to shift to other useful tasks when the creative work isn’t happening.
- Dave introduces his “Three Sisters” approach to productivity: when one part of your comics career isn’t moving, switch to another complementary task — bookkeeping, website improvements, promotion, admin work, or another creative project — so the overall career keeps moving forward.
- Susan McTaggart returns! ComicLab’s internationally unverified motivational speaker offers another soul-fortifying affirmation.
- And Dr. Reginald Wigglesby explores Lionel Feininger’s 1906 comic strip Wee Willie Winkie — with exactly the level of scholarly rigor longtime listeners have come to expect.




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