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This is where it’s essential to understand how to read a contract.
There are a couple of words there that make people nervous — perpetual and irrevocable. In short, those rights go on forever and cannot be terminated.
They posted a clarification in the Notices section of their site. But which do you think holds up in court — the Term of Service or a blog post? Any meaningful clarification should go directly into the TOS. That’s where legal matters get settled. Blog posts are easily deleted.
Furthermore, their clarification is misleading:
“CANVAS creators still fully own the intellectual property and rights to their titles – the June 23 update does not change that. ”
Well, of course, it doesn’t. But they already told you that. That’s what the word “non-exclusive” indicates. You retain the rights, and you can even sell the rights to someone else. But Webtoons owns the rights, too, and they own them forever in a contract that the creator may not terminate.
I would have it linked to the home page, but I could see strong arguments for the “looping” option. I think the only option I don’t like is the “going nowhere” click. The best possible usage, in my opinion, would be that the last panel on a page links to the *next* page… and in the case of the most recent page, it links home.
- This reply was modified 9 months, 3 weeks ago by Brad Guigar.
I think you introduce a lot of possibilities for confusion — and that’s a story killer. I wouldn’t do it unless I had an incredibly good reason.
Drop a line to the Toocheke creator Brian Leetoo. He’ll be happy to help you. firstname.lastname@example.org
Thank YOU! 🙂 Have a terrific holiday!
Every time I do the math on this, the numbers just don’t add up.
I can do the same thing, more effectively, with better quality, and keep more of my pledge — without Merch for Membership.
Kickstarter is the far better option for merchandise-related crowdfunding.
- This reply was modified 2 years, 6 months ago by Brad Guigar.
Pricing physical merchandise is a little easier in this sense because you have a unit cost to start from. Digital goods are a little different. In cases like those, I tend to look around at comparable items from other creators.
We devoted a couple episodes of ComicLab to this topic, so start here:
Then, read this:
(1) Do a good comic.
(2) Post your comic on social media so people can read the entire comic on that platform. (In other words… don’t post a link to the comic… don’t post a teaser panel to the comic…post the whole comic!)
(3) It doesn’t matter when you post the comic, that’s not the world your readers live in. This is.
(4) Repeat Step One.
Here’s the crux of the question: Do you want to be a web designer or a cartoonist?
To do the level of work that you’re talking about, you’re going to have to spend copious amounts of time/energy learning web design — time you could (should) be using for comics.
Or you could shift to a WordPress theme/plugin like Toocheke (which I strongly endorse) and employ the benefits of someone who actually *wants* to be a web designer who created a solution for your problems.
April 2, 2021 at 1:55 pm in reply to: Is the concept of a frequency of updates outdated now? #44100
- This reply was modified 2 years, 7 months ago by Brad Guigar.
The bigger question is: Why do you want a publisher for your comic?
If you self-publish, using a Kickstarter, you stand to make more (exponentially more) money.
A publisher is going to take the lion’s share of the profits, yet anything a publisher can do today, you can do yourself.
And there is a metric ton of information on this site to help you do that.
Also… big disagree with the schedule thing. Here’s why.
Here’s what I’d like you to consider:
(1) Build your own website, if you haven’t already.
(2) Use social media as a publishing tool first, a promotional tool second.
(3) Mirror your comic on Webtoons, but don’t use it for your main site.
(4) When you’re ready for a book, launch that Kickstarter and access all of the readers you’ve earned through the different platforms you’ve built — your website, social media, Webtoons, etc.
(5) A Kickstarter is free market research. It tell you if (a) you’re not ready for the market or (b) the market’s not ready for you. If the Kickstarter doesn’t fund, that’s no big deal. Learn what you can from the experience and use it to retool and come back stronger.
There are very few. It seems like a hard concept to hammer through to folks.
I’ve long been *against* using Charge Upfront — for the following reasons.
You may also be interested in the ComicLab episode in which I went into the topic in detail.
The td:dr version is simple: Anyone who joins your Patreon campaign near the end of the month will get billed on that day — and then again on the first day of the following month. That’s going to set up two scenarios:
• The user isn’t aware of the billing pattern, and they feel cheated — having been billed twice in a matter of days
• The user is aware of the billing pattern and decides to wait until the following mont to pledge — and then forgets
Neither scenario is a very good one.
- This reply was modified 2 years, 9 months ago by Brad Guigar.
If you’re struggling with ComicEasel, you could try Toocheke. I switched to it because its responsiveness (presenting a optimized version of your site to mobile users) was far superior.