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<!--Generated by Squarespace V5 Site Server v5.13.157 (http://www.squarespace.com) on Tue, 21 May 2013 12:17:43 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Public Journal</title><subtitle>Public Journal</subtitle><id>http://www.webcomics.com/public-journal/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.webcomics.com/public-journal/"/><link rel="self" type="application/atom+xml" href="http://www.webcomics.com/public-journal/atom.xml"/><updated>2013-05-18T09:00:11Z</updated><generator uri="http://five.squarespace.com/" version="Squarespace V5 Site Server v5.13.157 (http://www.squarespace.com)">Squarespace</generator><entry><title>Saturday Deep Dive: Reading a Printer's Spec Sheet</title><id>http://www.webcomics.com/public-journal/2013/5/18/saturday-deep-dive-reading-a-printers-spec-sheet.html</id><link rel="alternate" type="text/html" href="http://www.webcomics.com/public-journal/2013/5/18/saturday-deep-dive-reading-a-printers-spec-sheet.html"/><author><name>Brad Guigar</name></author><published>2013-05-18T09:00:11Z</published><updated>2013-05-18T09:00:11Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Today's Dive into the deeper archive of Webcomics.com takes us to May 19, 2009, when we discussed&nbsp;<a href="http://www.webcomics.com/home/2009/5/20/reading-a-printers-spec-sheet.html">reading a printer's spec sheet</a>.</p>
<blockquote>
<p>So, you've decided to get a quote from and honest-to-goodness printer for your next book run. You've e-mailed a quote request, and you've gotten a prompt response. One that you cannot decipher for the life of you. Fear not, here's a quick guide based on an actual book quote:</p>
<strong>QUANTITY:</strong>&nbsp;500- 1,000- 1,500 (10 % overs/unders)&nbsp;<strong>SIZE:</strong>&nbsp;8 1/2 X 11 finished, with bleeds<strong>COVER:&nbsp;</strong>Printed 4/0, Process, offset printing. Gloss lamination.&nbsp;<strong>Supplied by customer:</strong>&nbsp;PDF files.<strong>Supplied by printer:&nbsp;</strong>Color proofs, 1 set, high resolution digital.&nbsp;<strong>TEXT:</strong>&nbsp;60 lbs text House brand uncoated offset - Printed 1/1 (Black), offset printing.&nbsp;<strong>BINDING:</strong>&nbsp;Perfect bound.&nbsp;<strong>PACKING:</strong>&nbsp;In double wall cartons on skids.&nbsp;<strong>FREIGHT:</strong>&nbsp;F.O.B. Client: Philadelphia, PA 191** USA- Residential delivery with tailgate.&nbsp;Additional handling, freight or storage is extra&nbsp;<strong>TAXES:</strong>&nbsp;Applicable taxes extra.&nbsp;<strong>TERMS:</strong>&nbsp;To be determined - Subject to review.&nbsp;<strong>QUANTITY:</strong>&nbsp;500&nbsp;&nbsp;&nbsp; &nbsp; &nbsp;- &nbsp; &nbsp; &nbsp;1,000&nbsp;&nbsp; &nbsp;&nbsp;- &nbsp; &nbsp;1,500&nbsp;<strong>Total cost:</strong>&nbsp;$2119.00 &nbsp;- &nbsp; $2749.00 &nbsp;- &nbsp;$3369.00&nbsp;<strong>Per-Unit:&nbsp;</strong>$4.238 &nbsp; &nbsp; &nbsp;- &nbsp; $2.749 &nbsp; &nbsp; - &nbsp; &nbsp;$2.246</blockquote>
<p><strong><a href="http://www.webcomics.com/home/2009/5/20/reading-a-printers-spec-sheet.html">Read the entire post and comment there.</a></strong></p>]]></content></entry><entry><title>Friday Archive Dive: Selling Ads on Your Site</title><id>http://www.webcomics.com/public-journal/2013/5/17/friday-archive-dive-selling-ads-on-your-site.html</id><link rel="alternate" type="text/html" href="http://www.webcomics.com/public-journal/2013/5/17/friday-archive-dive-selling-ads-on-your-site.html"/><author><name>Brad Guigar</name></author><published>2013-05-17T09:00:49Z</published><updated>2013-05-17T09:00:49Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Today's Archive Dive comes from May 8, 2012, when we discussed&nbsp;<a href="http://www.webcomics.com/home/2012/5/8/selling-ads-on-your-site.html">selling ads on your site</a>.</p>
<blockquote>
<p><em>I was approached by a member who has started actively selling ads on his site (as opposed to running ads from an ad network like Google AdSense or Project Wonderful). The exchange was enlightening, so, with his kind permission, I'm sharing it here.</em></p>
<blockquote><span class="full-image-float-right ssNonEditable"><img src="http://www.webcomics.com/storage/mailbag_new.gif?__SQUARESPACE_CACHEVERSION=1336355278077" alt="" /></span><strong>Q.:</strong>&nbsp;I have three ads on my site (a Leaderboard and two Skyscraper ads). All of the ad slots are being taken by companies that "own" that ad slot for that month (they have the option to submit up to five ads of their own to rotate throughout the month). Currently, in total, I am making $250 per ad slot for a total of $750 per month. Am I charging enough for these ads?</blockquote>
<p><em>In my opinion, I think you're making a big mistake.</em></p>
</blockquote>
<p><a href="http://www.webcomics.com/home/2012/5/8/selling-ads-on-your-site.html"><strong>Read the entire post and comment there.</strong></a></p>]]></content></entry><entry><title>Open Call: Banner Ad Hot Seat</title><id>http://www.webcomics.com/public-journal/2013/5/16/open-call-banner-ad-hot-seat.html</id><link rel="alternate" type="text/html" href="http://www.webcomics.com/public-journal/2013/5/16/open-call-banner-ad-hot-seat.html"/><author><name>Brad Guigar</name></author><published>2013-05-16T12:50:15Z</published><updated>2013-05-16T12:50:15Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-right ssNonEditable"><img src="http://www.webcomics.com/storage/Hot_seat_20130402.jpg?__SQUARESPACE_CACHEVERSION=1364998818007" alt="" /></span>In the recent member survey of potential Hot Seat topics, banner advertising came in second to Character Design, with 13%.</p>
<p>So, if you'd like to participate in the next Banner Ad Hot Seat, please give me the following in the Comments section below...</p>
<p>&nbsp;<em><em><em><strong><em><em><em><strong><em><strong><em><em><strong><em><em><strong><em><strong><em><em><em><strong><strong><em><strong><em><em><em><a href="../../login/?returnUrl=%2F%3FSSScrollPosition%3D0">Log in to read the entire post.</a></em></em></em></strong></em></strong></strong></em></em></em></strong></em></strong></em></em></strong></em></em></strong></em></strong></em></em></em></strong></em></em></em></p>]]></content></entry><entry><title>In-Text Advertising</title><id>http://www.webcomics.com/public-journal/2013/5/15/in-text-advertising.html</id><link rel="alternate" type="text/html" href="http://www.webcomics.com/public-journal/2013/5/15/in-text-advertising.html"/><author><name>Brad Guigar</name></author><published>2013-05-15T13:55:24Z</published><updated>2013-05-15T13:55:24Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>You have many options when you're running ads from an ad network on your site. You can run straight-up banner ads, of course, but you may choose to include pop-up ads, pop-unders, and in-text ads.</p>
<p>Pop-ups and pop-unders are pretty universally reviled, and most publishers opt out of this kind of ad delivery instinctively. After all, we don't like visiting sites with those kinds of ads, so we don't want to force that on out readers.</p>
<p>But in-text ads present a much more subtle intrusion on our site, and therefore, they might be a little more tempting.</p>
<p>&nbsp;<em><em><em><strong><em><em><em><strong><em><strong><em><em><strong><em><em><strong><em><strong><em><em><em><strong><strong><em><strong><em><em><em><a href="../../login/?returnUrl=%2F%3FSSScrollPosition%3D0">Log in to read the entire post.</a></em></em></em></strong></em></strong></strong></em></em></em></strong></em></strong></em></em></strong></em></em></strong></em></strong></em></em></em></strong></em></em></em></p>
<div></div>]]></content></entry><entry><title>Character Design Hot Seat: Deadeye Dick and The Fourth</title><id>http://www.webcomics.com/public-journal/2013/5/14/character-design-hot-seat-deadeye-dick-and-the-fourth.html</id><link rel="alternate" type="text/html" href="http://www.webcomics.com/public-journal/2013/5/14/character-design-hot-seat-deadeye-dick-and-the-fourth.html"/><author><name>Brad Guigar</name></author><published>2013-05-14T13:55:39Z</published><updated>2013-05-14T13:55:39Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>This is the last in&nbsp;<a href="http://www.webcomics.com/home/2013/4/3/open-call-character-design-hot-seat.html">a series of discussions of character design.</a>&nbsp;Rules are the same as all Hot Seat discussions. I'll open up with a few remarks, and then the members at large can take the discussion further.</p>
<p><em>As always, click on the images to see them bigger.</em></p>
<h2><a href="http://deadeyedick.co/">Deadeye Dick</a></h2>
<h2><a href="http://www.thefourthcomic.com/">The Fourth</a></h2>
<p>&nbsp;<em><em><em><strong><em><em><em><strong><em><strong><em><em><strong><em><em><strong><em><strong><em><em><em><strong><strong><em><strong><em><em><em><a href="../../login/?returnUrl=%2F%3FSSScrollPosition%3D0">Log in to read the entire post.</a></em></em></em></strong></em></strong></strong></em></em></em></strong></em></strong></em></em></strong></em></em></strong></em></strong></em></em></em></strong></em></em></em></p>]]></content></entry><entry><title>Character Design Hot Seat: Kiwi Blitz and Pierresito</title><id>http://www.webcomics.com/public-journal/2013/5/13/character-design-hot-seat-kiwi-blitz-and-pierresito.html</id><link rel="alternate" type="text/html" href="http://www.webcomics.com/public-journal/2013/5/13/character-design-hot-seat-kiwi-blitz-and-pierresito.html"/><author><name>Brad Guigar</name></author><published>2013-05-13T15:01:38Z</published><updated>2013-05-13T15:01:38Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>This is the next in&nbsp;<a href="http://www.webcomics.com/home/2013/4/3/open-call-character-design-hot-seat.html">a series of discussions of character design.</a>&nbsp;Rules are the same as all Hot Seat discussions. I'll open up with a few remarks, and then the members at large can take the discussion further.</p>
<p><em>As always, click on the images to see them bigger.</em></p>
<h2><a href="http://www.kiwiblitz.com/">Kiwi Blitz</a></h2>
<h2><a href="http://pierresito.com/">Pierresito</a></h2>
<p>&nbsp;<em><em><em><strong><em><em><em><strong><em><strong><em><em><strong><em><em><strong><em><strong><em><em><em><strong><strong><em><strong><em><em><em><a href="../../login/?returnUrl=%2F%3FSSScrollPosition%3D0">Log in to read the entire post.</a></em></em></em></strong></em></strong></strong></em></em></em></strong></em></strong></em></em></strong></em></em></strong></em></strong></em></em></em></strong></em></em></em></p>]]></content></entry><entry><title>Saturday Deep Dive: Color Schemer</title><id>http://www.webcomics.com/public-journal/2013/5/11/saturday-deep-dive-color-schemer.html</id><link rel="alternate" type="text/html" href="http://www.webcomics.com/public-journal/2013/5/11/saturday-deep-dive-color-schemer.html"/><author><name>Brad Guigar</name></author><published>2013-05-11T12:54:04Z</published><updated>2013-05-11T12:54:04Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Todays dive into the deep archives of Webcomics.com takes us to May 10, 2010, when we discussed&nbsp;<a href="http://www.webcomics.com/home/2010/5/10/color-schemer.html">an app for helping you choose colors wisely</a>.</p>
<blockquote>
<p>If you're like me, you feel completely awkward when it comes to adding color to your comic. After all, finding two hues that harmonize is difficult. But harmonizing enough colors to make a pleasing scene? That's a color-theory challenge that has eluded me for almost a decade. It doesn't help to read about the old-time animation colorists who point out that sometimes they'd use purple for a tree trunk because it made the scene better.</p>
</blockquote>
<p><strong><a href="http://www.webcomics.com/home/2010/5/10/color-schemer.html">Please feel free to add to the discussion under the original thread.</a></strong></p>]]></content></entry><entry><title>Friday Archive Dive: Understanding Facebook's Edgerank System</title><id>http://www.webcomics.com/public-journal/2013/5/10/friday-archive-dive-understanding-facebooks-edgerank-system.html</id><link rel="alternate" type="text/html" href="http://www.webcomics.com/public-journal/2013/5/10/friday-archive-dive-understanding-facebooks-edgerank-system.html"/><author><name>Brad Guigar</name></author><published>2013-05-10T09:00:47Z</published><updated>2013-05-10T09:00:47Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Today's dive into the archives of Webcomics.com takes us to May 7, 2012, when we discussed how Facebook works.</p>
<blockquote>
<p><em>In a&nbsp;<a href="http://www.webcomics.com/private-forum/post/1815848#post1816347">thread on Facebook Fan Pages</a>, member Zachary Smith provided some excellent information on Facebook's Edgerank system -- the system that determines what you see (and from whom) when you sign into your Facebook account. I wanted to pull it out front to make sure you didn't miss it.</em></p>
</blockquote>
<p><strong><a href="http://www.webcomics.com/home/2012/5/7/understanding-facebooks-edgerank-system.html">Read the entire post and comment there.</a></strong></p>]]></content></entry><entry><title>Penny Arcade's Podcast Kickstarter - Content is not free</title><id>http://www.webcomics.com/public-journal/2013/5/9/penny-arcades-podcast-kickstarter-content-is-not-free.html</id><link rel="alternate" type="text/html" href="http://www.webcomics.com/public-journal/2013/5/9/penny-arcades-podcast-kickstarter-content-is-not-free.html"/><author><name>Brad Guigar</name></author><published>2013-05-09T14:32:12Z</published><updated>2013-05-09T14:32:12Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Webcomics powerhouse&nbsp;<a href="http://www.kickstarter.com/projects/pennyarcade/penny-arcades-podcast-downloadable-content-the-ret?ref=live">Penny Arcade unveiled a Kickstarter</a>&nbsp;yesterday, and there has been a pushback that reveals amazing things about the state of webcomics (and Web entertainment in general).</p>
<p>Here are the broad strokes.</p>
<p>There's a strong demand for the return of a podcast they started a couple years ago called "Downloadable Content." The podcast faltered and stalled because (1) it wasn't able to be easily monetized and (2) it required time and resources to produce that couldn't be justified abecause of reason #1.</p>
<p>They set the goal at $10 (and, obviously, they met their goal and have gone well on their way towards acheiving several Push Goals). Why $10? According their their FAQ:</p>
<blockquote>
<p>We basically wanted it to be pay what you want. &nbsp;People have been telling us to make this stuff for years, it was never about the goal. &nbsp;&nbsp;We thought might as well set it at a level where even one backer would get us there. That way, no matter what, we&rsquo;re committed to creating and delivering a radical new era in podcasting (it will probably be very similar to the previous era).</p>
</blockquote>
<p>The pushback was startling. And it tends to come down along the same lines:</p>
<ul>
<li>Penny Arcade doesn't need the money.</li>
<li>They could do the podcast without funding</li>
<li>The $10 funding goal proves the above two points</li>
<li>Therefore they're asking for money for doing something they're willing to do anyway</li>
</ul>
<p>&nbsp;</p>
<p>So, who's the villain? Penny Arcade for trying to monetize a podcast? Or readers overreacting to a Kickstarter campaign?</p>
<p>In the words of Walt Kelly: "We have met the enemy, and he is us."</p>
<p><em><em><em><strong><em><em><em><strong><em><strong><em><em><strong><em><em><strong><em><strong><em><em><em><strong><strong><em><strong><em><em><em><a href="../../login/?returnUrl=%2F%3FSSScrollPosition%3D0">Log in to read the entire post.</a></em></em></em></strong></em></strong></strong></em></em></em></strong></em></strong></em></em></strong></em></em></strong></em></strong></em></em></em></strong></em></em></em></p>]]></content></entry><entry><title>Pay What You Want</title><id>http://www.webcomics.com/public-journal/2013/5/8/pay-what-you-want.html</id><link rel="alternate" type="text/html" href="http://www.webcomics.com/public-journal/2013/5/8/pay-what-you-want.html"/><author><name>Brad Guigar</name></author><published>2013-05-08T13:46:21Z</published><updated>2013-05-08T13:46:21Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>This week, I released my&nbsp;<a href="http://www.legionofjustice.com/forums/stains/9605/">monthly digital comic</a>&nbsp;pre-release on a pay-what-you-want basis using&nbsp;<a href="https://gumroad.com">Gumroad</a>. The reader response has been good, but the&nbsp;<em>creator</em>&nbsp;response has been surprising.</p>
<blockquote class="twitter-tweet">
<p>@<a href="https://twitter.com/geekscomicstrip">geekscomicstrip</a>&nbsp;@<a href="https://twitter.com/webcomic_alli">webcomic_alli</a>&nbsp;@<a href="https://twitter.com/guigar">guigar</a>&nbsp;went to pay what you can from his fixed prices?That's not giving me a happy feeling.</p>
&mdash; Shawn Granger (@MrGranger)&nbsp;<a href="https://twitter.com/MrGranger/status/331784908248866816">May 7, 2013</a></blockquote>
<p><img id="editor-script-2" src="http://www.webcomics.com/universal/images/manager/wysiwyg-script.png" alt="" /></p>
<p>I wanted to let my numbers mature a bit before discussing this, but when I saw that yesterday, I knew what today's post had to be.</p>
<p><em><em><em><strong><em><em><em><strong><em><strong><em><em><strong><em><em><strong><em><strong><em><em><em><strong><strong><em><strong><em><em><em><a href="../../login/?returnUrl=%2F%3FSSScrollPosition%3D0">Log in to read the entire post.</a></em></em></em></strong></em></strong></strong></em></em></em></strong></em></strong></em></em></strong></em></em></strong></em></strong></em></em></em></strong></em></em></em></p>]]></content></entry></feed>